v2


v2 UPDATE!

  • Added first draft cover artwork which contains some context-relevant 'lore'. (Which is optional).
  • Added multiple custom sprites and unique interactions that tie this interactive piece loosely to another piece of mine, "Agent-sy".
  • Added numbers to all the rooms to indicate preferred exploration sequence (but can still be explored however).
  • Added multiple new sprites with attached interactions to further flesh out the world and locations in all it's minimalist glory. The big tree specifically is a pain-staking combination of around 16 different sprite pieces.
  • Added in the missing narrative dialogue by attaching it to arrow sprites positioned at rooms exits.
  • Added arrow sprites at potential room exits to assist in navigation.
  • Two different floorboard sprites to differentiate between navigation numbers and intended flooring.
  • Composed and implemented own music.
  • Added new colour palletes to allude to environments of different zones.
  • You've experienced all content after you choose to leave room 9.

Files

Fallsidevault01v2 128 kB
4 days ago

Comments

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Not enough content for a new update but...

I discovered how to use colours and added them...